Gnomonology - Advanced Rendering ArchViz Rendering In MentalRay
Categories: Graphic and Design, Tutorial
Written By: BitterRoad
Mental Ray Importons and Irradiance Particles rendering algorithm, is a novel approach to compute global illumination based on importance sampling, which tends to converge much faster to a desirable quality than the existing solutions like global illumination photon tracing combined with final gathering.
Everybody seems to agree that this Mental Ray rendering algorithm, represent the future of 3d Rendering and is still in the Optimization Phase.
In this tutorial I have explained a few different approach “workflows” to present the user with more choices in terms of light mood and render times output.
http://www.megaupload.com/?d=K8COFB3N
http://www.megaupload.com/?d=DUH7AOL5
http://rapidshare.com/files/184051935/GMR.part2.rar
http://rapidshare.com/files/184051959/GMR.part3.rar
