Jun 11, 2009
Cineversity (C4D): Water
Categories: Graphic and Design, Tutorial
Written By: BitterRoad
This tutorial looks at a method of transferring position data from CINEMA 4D into Adobe After Effects for use as an effect point. In After Effects you will generate a displacement map. This displacement map is then used with sub-polygon displacement to simulate the surface of liquids.
Part 1 - Introduction showing the rig.
Part 2 - Modeling the spline shapes that will be used for the Morph Targets
Part 3 - Creating the Controllers and setting them up to drive the different morph poses.
Part 4 - Duplicating the controllers and creating the Wave Surface using LoftNURBS.
Part 2 - Modeling the spline shapes that will be used for the Morph Targets
Part 3 - Creating the Controllers and setting them up to drive the different morph poses.
Part 4 - Duplicating the controllers and creating the Wave Surface using LoftNURBS.
Size : 85 MB
RAPIDSHARE :
http://rapidshare.com/files/243207984/Cineversity_Water.part1.rar.htm
http://rapidshare.com/files/243207964/Cineversity_Water.part2.rar.htm
http://rapidshare.com/files/243207964/Cineversity_Water.part2.rar.htm
HOTFILE :
http://hotfile.com/dl/6055436/e027de6/Cineversity_Water.part1.rar.html
http://hotfile.com/dl/6055481/339ec72/Cineversity_Water.part2.rar.html
http://hotfile.com/dl/6055481/339ec72/Cineversity_Water.part2.rar.html
