Autodesk Maya Techniques - Animator Friendly Rigging Part II
Categories: Graphic and Design, Tutorial
Written By: BitterRoad
Animator Friendly Rigging is a series that will teach you to create animation rigs which solve problems, are fun to use, and don’t cause nervous breakdowns. Part IIA will focus on the creation of a biped rig and will cover the rigging of the torso, head, and neck. This section will teach you how to determine the needs of the rig in advance so that you can make the best possible decisions when building it. You’ll also examine the various part of the rig in detail to understand their functions and learn helpful solutions to ensure you fulfill those. Part IIA covers all the elements of rigging the torso, neck and head of the biped rig.
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